bitcointerew.blogg.se

Burnout 3 takedown road rage
Burnout 3 takedown road rage




burnout 3 takedown road rage
  1. Burnout 3 takedown road rage portable#
  2. Burnout 3 takedown road rage series#
  3. Burnout 3 takedown road rage psp#

Multiplayer consists of basic Ad Hoc multiplayer, with no actual online. As with Takedown, you can achieve these goals and unlock the rewards not only in World Tour events, but also by playing Single Events Ц it was a nice touch then and it still is. Not to sound like a broken record, but again, Legends merely recycles all these from Burnout 3, and there's nothing new created for the older tracks. Even the Single Event options don't allow for a customized Crash junction Ц something I really hope makes it into next-generation versions of the game.Īlso like Takedown, there's a pretty large amount of rewards to unlock, such as Takedown Trophies, Crash Headlines, Signature Takedowns, and of course, lots of cars for reaching score goals. It doesn't help that Criterion didn't bother to make any new junctions based on the older tracks not even the ones from Burnout 2 where the whole Crash concept was first given life. Unfortunately, after experiencing the new Crash events in Burnout Revenge, this recycled batch of junctions feels old and busted sometimes, lacking much of the strategy and mass chaos that you get in Revenge's revamped version. This actually makes some of the junctions much trickier since there's no way to make up for some mistakes with a 4x multiplier, but at the same time there's no fear of ending up with one of those damned heartbreakers. The only difference is the multipliers are gone, with just the cash and crashbreaker pickups remaining. Considering most of these weren't designed for the style of play that Burnout 3 brought, this isn't really a surprise.įurthering the Burnout 3 conspiracy, Crash events not only work the same way as Burnout 3, they're basically the exact same ones from that game, with maybe a couple new junctions Ц none of which use the classic tracks.

burnout 3 takedown road rage burnout 3 takedown road rage

Most of these events take place on Burnout 3 tracks, as just a handful of the 'legends' courses have made the cut. Pursuit has the same basic idea of taking out an opposing car with your custom law enforcement vehicle, but this time you have to get a takedown on the car to win, something impossible in Burnout 2 because the concept of takedowns weren't implemented yet. Most of the events work the same way as Burnout 3, with the exception being Road Rage which now contains a clock counting down time, so not only do you have to get enough takedowns for a medal before getting wiped out yourself, you've gotta do it quickly. The race events (split into classes that you progress through) are made up of the usual Burnout trademarks Ц basic races, Road Rage, Eliminator, Burning Laps, and returning from Burnout 2, Pursuit. It's split into a pair of ladders Ц race events and Crash events, both of which function independently of each other. Like the most recent console renditions of Burnout, Legends features a massive World Tour single player campaign, with exactly 175 different events.

Burnout 3 takedown road rage psp#

With loads of variety and replay however, Burnout Legends could last PSP owners a long, long time before getting the holy grail of 100% completion.

Burnout 3 takedown road rage series#

Some corners were slightly cut, the graphics and other technical aspects have moments of failure, and the heavy emphasis on Burnout 3 might annoy older fans of the series who hoped to see things from Takedown applied en masse to Burnout and Burnout 2, but you're still getting a great racing game, even if it's on a handheld system loaded with racing games.

burnout 3 takedown road rage

Burnout 3 takedown road rage portable#

This certainly doesn't discount that a portable Burnout 3 is not a bad thing Ц after all, it was one of the most critically acclaimed titles of 2004, racing game or not. Instead, what you're getting with Burnout Legends is a slightly reworked (but not a direct port, mind you) Burnout 3 rather than something all-new, with a handful of the courses and cars from Burnout and Burnout 2 added to the fray, with minimal fanfare. Combined with Burnout Revenge, it was effectively going to be the majority of Criterion's work inside a pair of games, finally brought to fans of the series who didn't play much of the Acclaim-published originals but got hooked on Takedown once EA took the publishing reigns. However, instead of merely porting a version of Burnout Revenge, or even Burnout 3, Criterion apparently was headed for the Ridge Racer route and designing the game, christened Burnout Legends, as a 'greatest hits' of sorts, mixing in tracks, modes, and cars from each of the original trio of racers Ц or at least, that's what was expected when the game first saw the light of day. It was inevitable that Burnout would finally make an appearance on portable consoles, seeing that the PSP finally brought the power to render the experience without major sacrifices (though the game is coming to the Nintendo DS in less pretty form).






Burnout 3 takedown road rage